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3D and 2D Character Design (Based on the videogame Horizon)

I did this concept some years ago, but decided to give it a rework and upgrade all the design I did back then.
I also explored a little bit all the 3D world and work on the model, the textures and also a focused on a little prop to learn about it.
The programs I used for the 3D part are: Z Brush, 3D Max, Marvelous Designer and Substance.
This project was for my last year´s class final work at Voxel School and Secret 6 (Madrid).

Character concept art

Character concept art

3D Turnaround of the model with no textures

First 3D Turnaround View of the model

First 3D Turnaround View of the model

Second 3D Turnaround View of the model

Second 3D Turnaround View of the model

3D Turnaround of the prop with no textures

3D View with textures of the prop

3D View with textures of the prop